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Site Map
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UED2 Guide
UT Map Downloads
Misc Downloads
Main page
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Site Facts
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Current version 5.
Online since 1999.
v1.0 (1999 - 2000)
v2.0 (2000 - May.2002)
v3.0 (May.2002 - 31.Dec.2003)
v4.5 (01.Jan.2004 - 13.Sep.2006)
v4.6 (14.Sep.2006 - 17.Jan.2010)
v4.7 (18.Jan.2010 - 23.Jan.2013)
v5.0 (24.Jan.2013 - Current)
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Contact
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Site Updated
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24.Jan.2013
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UED2 Tutorial/Guide for Unreal Tournament
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UED2 (short for Unreal EDitor version 2) is the tool you use to build
your own maps for UT (Unreal Tournament).
It comes with the game (located in the system folder) but need to be
patched if you want UED2 (not UED).
Download the patch (4.36) here.
Here is the list of available tutorials/guides for you to look at.
It's one of the most complete and accurate guides available on the net.
I have removed the ability to download the entire offline
version of the tutorials as I have updated everything and
really don't see the need for an offline version any more.
The example maps are back and available.
If you wish to download custom maps made by me, you can go
to my UT Map Downloads page.
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Tutorials
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Basic Tutorials:
Interface, UED2 Interface and buttons
Interface, Brush handling, move, rotate, size and vertex
Level design, Creating a single room
Level design, Level and Screenshot Info
Level design, Capture the Flag explained
Level design, Domination explained
Level design, Assault explained
Lights, Lights explained
Lights, Open flame creation
Navigation network, Bot pathing
Navigation network, Teleporters explained
Zones, Zones explained
Zones, Creating Water or lava (acid or slime)
Zones, Creating Skyzone (with skyzone information)
Zones, Creating Fog (true and screen brightness)
Zones, Teleporter zone
Zones, Warpzones
Movers, Movers explained
Movers, Simple door
Movers, Simple elevator
Movers, Triggered door (with sounds)
Triggers, Triggers explained
Triggers, Destroyable walls and windows
Sound, Sound and Music explained
Brush, Textures and Walls explained
Brush, Scrolling messages
Brush, Creating complex structures
Brush, 2D shape editor
Brush, Invisible Collision hulls
Brush, Creating the outside area
Keypoint, Interpolation path explained
Keypoint, Thing factory explained
Actors, Actor properties
Advanced Tutorials:
Brush, Terrain builder
Brush, Curved Hallways
Brush, Ladders
Lights, Triggered On/Off, Flicker
Lights, Triggered On/Off, Timed Disco
Lights, Triggered Off, Destroyable
Movers, Looped light mover
Movers, Assault, moving spectator camera
Movers, Swinging, Rotating Door
Zones, Traps (triggered)
Zones, Skyzone, Lightning
Zones, Warp and Highspeed tunnels
Zones, Water
Zones, Warpzone scenarios
Triggers, Trigger situations
Keypoint, Interpolation path, Catch-a-Ride
Keypoint, Thing factory, Fireworks
Misc Information/Tutorials:
FAQ
UED2 General info and tips
BSP, CSG, Solid and Semi-Solid explained
Map Design from start to finish
Bot AI and Understanding bots
Console Commands
Texture reference list
Music reference list
Sound reference list
Simple DeathMatch Tuturial:
Part 1 - The first room
Part 2 - Expanding the level
Part 3 - The water bath
Part 4 - Placing weapons
Part 5 - Bot pathing
Part 6 - Level properties
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