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  Updated
 15.Apr.2004


  Movers, simple door
 Here we are going to create a simple "touch" open based door.

 First start by creating two 256x256x256 rooms and
 place them 128 units apart.
 Then create a 128x128x128 brush and place it at floor
 level between the two rooms and subtract it.

 Add texture and light.
 Screenshot

 Now we are going to create the space in which our door
 will move to when being opened.

 Create a brush 128x128x16.
 Place it at the middle, but at the side of the connecting section as
 shown on the picture, and subtract it.
 Screenshot

 To create the door create a brush with the same size as the the last one
 128x128x16.
 Place it inside and in the middle of our small passage, right below the
 small opening we created for our door.
 Select another texture for the door if you like and press the "Add Mover"
 button.
 A purple framed brush should appear.
 Screenshot

 Now we need to make this door open and close.
 Press the right mousebutton on the frame and select "Mover" and "Key 1".
 Move the door up into the hole.
 Screenshot

 The change we did now affects the key frame 1.
 Now press the rignt mouse button on the door again and select key 0.
 The door should now move back into position and this is the position we want
 it to start in.

 If you add a playerstart now, rebuild and try the level you will have a
 fully functional door.

 There is no sound connected with the door yet but it will not be
 explained in this tutorial.

 If the texture on the door is wrong you can change the texture if you
 have patch 4.36 installed.
 Press the right mouse button on the door and select "Mover" and then "Show polys"
 and then change the texture as you would a normal wall.

 Also check my "complex brush" tutorial on how to create more complex and
 nice looking doors.