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  Updated
 15.Apr.2004


  Brush Editing, Ladders
 The alternative to ramps and stairs, by graphical means, ladders.

 To be able to follow and understand this tutorial it is important that
 you understand brush handling and creation.

 UT do not support 'true' ladders so we need to cheat to create one.

 It is done by first creating the actual ladder.
 I simply put two vertical bars and some horizontal bars and intersected it
 to get a ladder brush.
 This I tilted slightly to the wall.
 Screenshot

 If you were to play this map now, you are actually able to use the ladder
 as each step support a player standing.
 (If the ladder is wide enough).
 If you ask me this would be a bit more realistic as the player need to
 jump each step and climbing a ladder isn't done in a second.
 Could be really hard to bot path though.

 To keep on, you now produce a stair brush that has almost the same width as
 the ladder and a step height around 28 or lower.
 What you need to adjust is probably amount of steps and the step length.
 These two affects the stairs compared to the tilting and height of the ladder.

 When you got a shape you want, place it in the middle of the ladder.
 Screenshot

 (You need to make sure that atleast part of the steps are outside the ladder
 or a player will not be able to 'climb').

 Then deintersect the stairs and add it as an invisible collision hull.
 It will not be visible for the player but the ladder will and also give the
 illusion that it is the ladder he is climbing and not the stairs.